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This document provides general
information about incorporating my online course into the curriculum. It covers
the following points: (1) the reasons for using the online course in the
educational process; (2) description of the online course; (3) examples of
goals and objectives of the online course for using different tools; (4) the
main obstacles that students may encounter, as well as possible ways to
overcome them; (5) conclusion.
An online course is understood
as a holistic audiovisual educational product, 6 lessons, the mandatory
elements of which are video lectures on each topic of the course, various forms
of control on each topic of the course, a forum or other feedback element, a
final test, literature for the course. My online course "ART for Y6"
will be implemented completely online, with all elements of the course,
including all forms of control, implemented asynchronously, synchronously and
remotely.
Reasons of using online
courses
Online learning allows for far
more autonomy in deciding your own schedule. It is flexible. That means they
can study whenever it’s convenient for them. Also, online students have better
opportunities to collaborate with classmates through virtual group work and
meetings. One of the benefits of online courses are the message boards and
grouping tools that allow students to post their feedback on readings and other
assignments and respond to their classmates. Students may also receive more
one-on-one time with their teacher with virtual learning, which is beneficial
for both learning and networking. Students can communicate director with their
teacher and upload assignments for review. Rather than waiting days or weeks
after submitting the work, students can often get immediate feedback. In online
courses, students upload assignments digitally for review by their professor.
Teachers review student work online and submit feedback electronically. As a
result, students receive feedback right away. In a traditional classroom
setting, students may need to wait a week or two to receive feedback on their
assignments. By receiving feedback sooner, students can learn faster and adjust
for future assignments.
Description of the online
course
My mini online course is
hosted on the classroom.google internal online platform and is intended for 6th
grade students and has the following description elements: annotation and
course structure, course content with planned learning outcomes, applied
control forms and assessment formulas, information about the course author,
literature description and a link to additional resources. I found classroom
helps me to save time, keep classes organized, and improve communication with
students. Classroom helped me to create and organize assignments quickly,
provide feedback efficiently, and easily communicate with my classes. Classroom
helps students organize their work in Google Drive, complete and turn it in,
and communicate directly with students. I could quickly see who has or hasn't
completed the work, and provide direct, real-time feedback to individual
students.
The structure of my Arts
course will be an additional part to the British Education Curriculum
(delivered entirely online) in year 6, to the topic "The water
conservation". Duration of the course is six lessons, and the average
workload is one lesson per week.
Examples of goals and
objectives of the online course and using different educational tools.
In my art mini course, I used Genially-Escape room template,
blooket.com, WorldWall.net, edpuzzle.com, docsgoogle.com, padlet.com,
quizziz.com, mentimeter.com, kialo-edu.com and jeopardylabs.com to create 6
sessions, each section has different tasks related to the topics:
“Pointillism”, “Silhouette”, “The Japanese Footbridge”, “The water lilies”,
“The Great wave”, “Water conservation” and “Red Fuji”. I used each of these
educational tools to create assessments after each lesson.
I created tests, map questions, true/false questions, tasks
with audio answers, questions based on the pictures in the Genially-Escape room
template. It is a great tool for introducing the new topics at the start of a
new course. The aim of using Genially-Escape room template as an educational
tool is to develop cooperation and decision-making skills. I put students in
small groups and asked them to complete the challenge as a team, or it is
possible to assign each person a character in the game.
In blooket.com and jeopardylabs.com, I created questions
about playing solo or in teams. It aims to match action with education to
create the ultimate learning experience! Similar to Gimkit, Kahoot, and
Quizizz, it makes education fun through gamification. Students stay engaged and
motivated for all lessons.
The aim of using Wordwall.net is to create an array of
interactive and engaging class activities for students in person or online. I
was using quiz templates, but the platform provides various templates to make
lessons more interesting.
Aim of using Padlet for me is looking for new and different
ways of answering questions and solving problems. On my page it was answering
audio questions about silhouettes and sharing student’s work.
Mentimeter.com combines the digital tools of quizzes, polls,
and word clouds to offer a central point for class and remote learning
interactions. I made a presentation
about water lilies and quiz after it. Essentially, the aim of using this tool
is a super powerful presentation tool for teachers and students. This platform
is more about presentations, so it's less quiz-focused than the likes of
Quizlet (opens in new tab) or Kahoot! (opens in new tab), which are all about
that and little else. The system is easy to use with presentations that are
straightforward to build, share, and engage with, live. With feedback for data
trends, this becomes a very powerful tool that can work well for teachers.
I used Edpuzzle.com most in my lessons, students can only
watch the video lessons assigned by the teacher. In other words, the teacher
will be the one filtering the content from YouTube so that students can only
view educational content. I embed own questions in the video, and students will
receive immediate feedback so I could see if they’ve understood the content or
not. Edpuzzle.com is a safe environment that will empower your child to take
ownership of their learning one video at a time.
Kialo-edu.com I found less useful for youngest students,
there is no element of game, only for discussion and comments.
Limitations of Online Learning
Online Learning May Create a Sense of Isolation. Everyone
learns in their own manner. Some
students possess the ability to work independently, while others find comfort
in their community on campus with easy access to professors or their fellow
students. The good news is online
virtual classroom platforms have been working to bridge those gaps, recreating
the feeling of community in the virtual space by producing a series of tools
that encourage learners to actively participate in live sessions. Online education must support the social
aspect of learning to match the effectiveness of traditional classes.
Online Classes Are Prone to Technical Issues. The classic
disadvantages of online learning center around technical problems. Nothing disrupts an online lesson more than
audio, video, or connection issues. Many
times, in the past, students were required to download and/or install
cumbersome apps or technology that would deliver inconsistent
performances. Luckily nowadays, online
classes can be accessed through the click of a link without the need to install
anything. Internet connections
throughout the world have improved dramatically. Additionally, people’s devices
have gotten significantly better.
Online Learning means more screen-time. It’s pretty much
inevitable in 2022, but darn do we spend a frightening amount of time in front
of screens. Online learning sadly contributes to this problem. Excessive
screen-time can lead to all sorts of physical ailments like poor posture or
headaches. But it can also be a personal issue to students who struggle with
learning from or focusing on screens. Especially since the internet is geared
to distract students with social media and entertainment just a click away from
the learning material. The better online learning platforms and software out
there have all kinds of tools and features to help students staying attentive
and engaged.
Conclusion
There are advantages and disadvantages of online learning for
higher education. But as technological capabilities have reached new heights
and many of the major concerns of students taking online classes have been
addressed, the advantages of online mini classes are beginning to drown out the
disadvantages. More resources are available to students and teachers to enhance
and expand classroom activities. Teachers
are no longer limited to the materials they have in their classrooms or in the
school media center. They can access resources from around the world. They can
provide students with experiences like WebQuest that help them to learn to use
the internet as a source of information. Students can reach out to other
students and experts to exchange ideas.
The Internet has opened classrooms to a wealth of information around the
world.
Reference list
Demiray, U., Kurubacak,
G. and Volkan, Y.T. (2011). Meta-Communication for Reflective Online Conversations:
Models for Distance Education. IGI Global.
Goldie, J.G.S. (2016).
Connectivism: A knowledge learning theory for the digital age? Medical
Teacher, [online] 38(10), pp.1064–1069. doi:https://doi.org/10.3109/0142159x.2016.1173661.
Hokanson, B., Clinton,
G., Tawfik, A.A., Grincewicz, A. and Schmidt, M. (2020). Educational
technology beyond content : a new focus for learning. Cham, Switzerland:
Springer.
Igi Global and
Information Resources Management Association (2020). Learning and
performance assessment : concepts, methodologies, tools, and applications.
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033,
Usa): Igi Global.
Keengwe, J. and
Onchwari, G. (2019). Handbook of Research on Literacy and Digital Technology
Integration in Teacher Education. IGI Global.
Kjell Erik Rudestam and
Schoenholtz-Read, J. (2010). Handbook of online learning. Thousand Oaks,
Calif.: Sage Publications.
Lin, M.-H., Chen, H.-C.
and Liu, K.-S. (2017). A Study of the Effects of Digital Learning on Learning
Motivation and Learning Outcome. EURASIA Journal of Mathematics, Science and
Technology Education, [online] 13(7). doi:https://doi.org/10.12973/eurasia.2017.00744a.
Mcintosh, P., Digwarren
and Firm, P. (2013). Creativity in the classroom : case studies in using the
arts in teaching and learning in higher education. Bristol: Intellect.
Means, B., Bakia, M.
and Murphy, R. (2014). Learning Online. Routledge.
Picciano, A.G.,
Dziuban, C.D., Graham, C.R. and Moskal, P.D. (2021). Blended Learning.
Routledge.
Raisinghani, M. (2016).
Revolutionizing Education through Web-Based Instruction. IGI Global.
COPY and PASTE the link to your blog here
https://vikieducationbst.blogspot.com/
COPY and PASTE the link to your course here. If possible, add a dummy student credentials
(username and password).
Art
lessons for Y6 (google.com)
https://classroom.google.com/c/NTQzNjE0MDEwODk5?cjc=smnuujg
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